| Saturday, 17 May 2008 00:01 |
Introducing OurselvesWho are we? We are players. We have been in it since Commodore 64 days.. .back when you could buy a magazine (Compute) that included the source code of the newest games! You would then have to type this Basic source code out, and execute it. You would PRAY that it would work, but obviously, it would never, not with hundreds and hundreds of lines of code. Finally, when you got it working, it was great! You got a new game To get back to the present time, we are here because we love to play and entertain! Bambuco is our artist. Snapnet is our technical person. We hope to meet other like-minded individuals to work together with, and we'll make some nasty machinimas for everyone to enjoy! Machinimas Anyhow, we have created some pretty exciting machinimas up to this point. Therefore, we created this site to Our goal is to look for ideas! For opportunities! For art! That's why we're here.
The list goes on and on, and we are so very grateful for this window that has appeared in front us! We apologize to those who we didn't mention, there are MANY of you out there that we have much respect for, and believe us, we'll mention you sooner or later.
Until Next Time To conclude, we want to both, have FUN and offer our services to the gaming community entrepreneurs, especially from the Real Cash Economy games in the world. We have already been involved in real cash economies and feel we are well situated to continue our mission to present videos for both enjoyment and attraction! Bambuco (Victor) is willing and able, to work for an emerging, aspiring video/filming company to share his talents with. If you need a video expert (shooting/filming/editing/sound effects/visual effects), please contact us. We'll be more than happy to discuss further. If you have any general questions, please contact Victor at This e-mail address is being protected from spambots. You need JavaScript enabled to view it . Thank you for stopping by. InGame Productions STAFF |
| Last Updated on Saturday, 31 January 2009 23:48 |
.
. We're here to centralize our work. To have a place where we can communicate with our co-artists, to have a place for potential customers, a place to refer potential employers too. Basically, whatever we see fit. We're open to ideas, we're open to whatever comes our way.